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Geo_01 230mm x 203mm x 252mm
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Artist Statement:"The possibilities for computer generated sculpture are obviously immense. As the computer gradually
takes its place in the tool chest of the contemporary practitioner, we are inevitably seeing changes that
challenge our traditional views and preconceptions about how sculpture is conceived, produced, and
experienced. The computer and related technologies, for many, including myself, have become much
more than simply a new set of design and production tools. They have presented us with completely new
media to explore and no doubt there will be many more to follow. If there is one single influence which
will separate the art of this millennium from that of the past, and constitute a paradigm shift of aesthetic
and conceptual advancement, of equivalent cultural significance to the first "hand paintings" made in the
caves of Paleolithic man, then my calculated guess is that it's going to be, if it is not already, computer
technology."
My work embraces a wide range of digital activities, both virtual and actual. My main concern is with
"Real Virtuality" or "Cyberealism" rather than "Virtual Reality", reversing the order between the cyber and
the real. These works present sculptural forms and images that could otherwise not be realized except in
the digital and cyber environments thus producing a new order of object, which is made physically
manifest in 2D, 3D media.
Using the computer, in a direct way, as the medium, my work is conceived while interacting with the
cyber-modeling environment. The work includes 2D and3D Printing techniques.
"Geo_01" was designed in 3DS Max and output via a 3D Systems Thermojet Wax Printer and then cast into
bronze using the lost wax technique. The burnished finish produces surface reflections that give the
form a certain ambiguity, or elusive physical properties, that reflect and deform the environment it is
placed in.
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