twelve-nine-five out of two to the power 18
24cm x 45cm
Artist Statement: Computer art is usually regarded as short-living art with respect to the durability of the objects over time.
For prints, an expected life time of 25 years, in special cases more is assumed, and the goal of newer
processes is aiming at 100 years - this is little, given the time spans of art history which, depending on
ones viewpoint may be in the range of 30.000 years. To overcome this problem - if one chooses to
regard it as a problem - processes using high temperature, which melt computer generated images
transferred onto glass, may be used.
The submitted pieces of artwork, are “permanent” under “normal” circumstances. I regard them as
experiments in addressing the issue of permanency / durability of computer generated art objects. In
these experiments, algorithmically generated drawings are
(a) melted into the surface of thick glass sheets under high temperature
(b) sandwiched, and melted in between two glass sheets
(c) cut into stainless steel with lasers.
The drawings are using line images only, because lines are very simple geometric structures and at the
same time inexhaustible rich elements of artistic expressions. This is one of the main reasons why I like to
work with lines. I have chosen a personal definition, which makes these lines distinctly and in an
identifiable way my lines. For the generation of such lines, relevant feature values are: number of starting
points; number of lines originating from a given point; angular boundary for a polygon; spread of a
segment; number of segments in a polygon. In statu nascendi, when a line is developing on a piece of
paper, it does so from a unique starting point. It is the starting point, which calls for the first decision in a
drawing process, no matter if the hand of an artist, or a computer driven device is steering the pen. The
question of starting points and the question of the “character” of the line developing from those points
have to be taken care of the programme. Especially interesting are two sets of algorithms, those, which
generate drawings in a „one-shot“ generative process, and those making use of „composite“ processes.