introduction
artists
committee
jurors
panels
working artists

 

 

FABRIC | CH
LAB[au]

project proposal
biography | artist statement | project proposal


Christian Babski and Patrick Keller from fabric | ch will both be in San Antonio to produce *Electroscape_B*. While the work will be partially prepared in advance, the main idea is to fully produce the project within a week thanks to the distant collaboration of fabric | ch [in San Antonio], fabric | ch [in Lausanne] and Lab[au] [in Brussels]. A website will also display webcam's images of the three locations/teams as well as the program, day per day, of what will go on in San Antonio.

The different time zones between the three locations [USA and EU] will allow the group to have a 16 hours working day and activity! People in Europe will work in their morning and beginning of afternoon while people in San Antonio will take over in their morning as well [afternoon in EU], do some online tests and discussions with people in Europe [about the *night designs*] and then work on their own.

The fact that the final application environment will be a multi-user world will make us try some crash tests of the work in progress and use those crash tests sessions as online meetings between the three teams as well. This will part of the animation in San Antonio. People could witness the creation and setting up of a real exhibition, including the creation of the content. The difference is that it will be 100% digital and distributed.

TECHNICAL THINGS:
*Electroscape* is a multi-user 3D environment built with the VRML and forecoming X3D language. In san Antonio, we will work with three laptops. Two of them will be reserved for the work while a third one will serve us to catch and display webcams images of our team working. This third machine will also display the website dedicated to the work in progress. A switch will let us choose which of the three screens will be displayed on the big one behind us.

The *Electroscape_B* project will imply both 3d design and programmation design. Both approach will serve the same project: *Electroscape_B*, that includes a 3d real-time world, programmation for this 3d world as well as programmation and modifications of our *Rhizoreality.mu* server. In this sense, *Electroscape_B* will also demonstrate in live the collaboration between designers and programmers in order to produce a piece of cultural and technological content based on electronic media.