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Masa Inakage
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artist's statement | technical statement | process



technical statement

The work is produced by deforming 3-dimensional models by recursively twisting and bending. These models are placed in 3D space, with 3D StudioMax with my own proprietary software, creating an interrelationship between the objects. The images used for textures and reflection maps are rendered by ray tracing to create the metallic quality. In addition, bump maps are added onto the surface to enhance the visual complexity.