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technical statement
The work is produced
by deforming 3-dimensional models by recursively twisting and bending.
These models are placed in 3D space, with 3D StudioMax with my own
proprietary software, creating an interrelationship between the objects.
The images used for textures and reflection maps are rendered by ray
tracing to create the metallic quality. In addition, bump maps are
added onto the surface to enhance the visual complexity.
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