 |
|
|
technical statement
My designs exist
first as CAD models, and they enter the physical world as wax or plastic
parts built by rapid-prototyping technology. Then they're translated
into metal by the ancient and effective lost-wax method, and I finish
the bronzes using hand tools that Praxiteles would recognize. So the
process moves, as it were, backwards in time: from virtual idea to
hand-finished metal.
The sculptures are made in limited editions, but it's done without
mold-making: each instance of a piece is cast directly from a new
prototyped model. It's impossible to make molds of my work - it is
too involuted for even flexible tooling to work - so without prototyping
there could be no editions at all.
Prototyping technology is a young, crude business as I write this,
but it's the germ of an artistic sea change: it brings sculpture into
the company of poetry and music, among the eternal media. Because
the originals of my work are now data, they transcend location, medium,
and time. Ultimately - in my lifetime I hope - art sculpture will
be manufactured on demand, at the size, medium and price point requested
by the viewer. Far from threatening the value of sculptures by eroding
their scarcity, I believe that this will allow them to reach their
natural audience, so that they can be owned by everyone who likes
them. We are standing at the Gutenberg moment for sculpture: it will
soon be affordable, ubiquitous, and - like everything else that shares
those properties - digital.
|
|
|