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technical statement
The computer, a standard PC at 800+
MHz running a common 3D accelerated video card, samples from a digital
camera and synthesizes images in real-time which interact with the
shadow. When latency is unimportant (eg: "Butterflies")
relatively cheap USB web-cameras are used; in other cases (eg: Sand)
DV cameras over IEEE 1394 are used to minimize latency. The projectors
use LCD technology in place of DLP to minimize temporal aliasing between
the camera and the screen caused by the image flicker due to the DLP
color wheels. Calibration between the camera's point of view and the
projector's is achieved by a sampling method which permits non-affine
(eg: around corners) mapping. |
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