are often there to expand human capacities. As a car is a physical
protease and improves transport speed and comfort a computer can be
seen as a mental protease which speeds up calculations. Marshall McLuhan
considers all media forms as expansions of the human senses and the
global network as an extension of the nerve system. Our intention
was to make the first little steps towards the emotional protease
that could allow us to influence on our surroundings by means of affective
input - a new way of non-reflected and unconscious decision-making.
By putting their hands into the sensors of the installation emotions
get measured by means of galvanic skin response. As a consequence
the visitors get a personalised performance when watching the video
flow by influencing on the character of image and sound, the order
and the rhythm. The user follows different branches of the non-linear
structure and enters an emotional-technological dialog.
AffectiveCinema is difficult to be categorised. It is somewhere in
the field between art, game and science. The idea of emotional navigation
can be very close to inter-human communications, which include many
more factors than the spoken language. The video image is exclusively
the face of an actor whose limited expressions are extended by means
of multimedia. AffectiveCinema could be interpreted as the encounter
with someone strange, someone virtual or in fact as a meeting oneself.
Because there are life takes of the visitors face included the frontiers
between monitor and visitor get even blurrier.