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technical statement
The computer,
a standard PC at 800+ MHz running a common 3D accelerated video card,
samples from a digital camera and synthesizes images in real-time
which interact with the shadow. When latency is unimportant (e.g.:
"Butterflies") relatively cheap USB web-cameras are used; in other
cases (e.g.: Sand) DV cameras over IEEE 1394 are used to minimize
latency. The projectors preferably use LCD technology in place of
DLP to minimize temporal aliasing between the camera and the screen
caused by the image flicker due to the DLP color wheels. Calibration
between the camera's point of view and the projector's is achieved
by a sampling method which permits non-affined (e.g.: around corners)
mapping. |
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