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artist statement
Shadow Garden is series of interactive pieces where participants discover
a world that reacts to their shadow. The participant walks between
a projector and a screen thereby casting a shadow. A computer paints
images, through the projector, that appear to interact with the shadow
in real-time. The psychology of the shadow as an extension of one's
body is such a natural concept that participants immediately grasp
the interface. The connection between shadow and body is so innate
that many participants claim they feel the projected images touching
them.
The work uses the theme of a garden to de-emphasize the technological
in order to evoke wonder and awe. Often, digital artwork over-focuses
on the technical by choosing modern themes consequently isolating
the participant from the virtual world into which the artist invites
them. The organic nature of gardens puts the participants at ease
and focuses their attention away from the technical gadgetry and towards
the beautiful interactive imagery. Six independent systems are displayed
on the same screen: a flurry of butterflies; a stream of liquid sand;
trails of swirling flame; swarms of creatures like fish or ants; a
diversity of growing flowers; and undulating colors of galactic star
clusters.
Fundamentally, the pieces are neither about shadows nor gardens but
rather the feelings created by interactivity. For example, participants
attempting to catch butterflies will talk to each other saying: Shhh!
Don't move, I've almost got one. Sometimes they will shake with tension
brought about by trying to hold still. Or, when playing with in the
insect swarm, participants will timidly insert their hands to create
a shadow and then jerk away with fear as soon as the creatures swarm
towards them.
As they warm to the creatures, participants play with them as if they
are a school of fish and begin to enjoy them. It is such feelings,
both mental and corporeal, that we seek as artist to evoke through
interactivity. |
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