in[side]out

Nan Goggin
Joseph Squier
University of Illinois at Champaign/Urbana

Viewers of this interactive cd-rom are invited to enter what seems to be a typical hotel room. The room has been implemented as a virtual 3-D space in which viewers can move about freely. As the viewer navigates through the room, she or he will encounter several objects, some personal (private) and others impersonal (public). Many of the personal artifacts (a suitcase, a book, a day-timer), if touched, reveal stories, memories, conversations, or images. With each experience, the viewer becomes more involved/ acquainted with how the two roommates are negotiating the private and public space within the hotel room; a space that is inherently public, yet when inhabited takes on a private dimension.The hotel room functions as a metaphor for engaging questions about privacy, communication, boundaries, trust.