Left image: Wooden Mirror 1999
Wood, motors, video camera, computer
70 inches x 60 inches x 6 inches
Right image: Detail of wooden pixels and camera
pixels are 1.5 inches x 1.5 inches.
Daniel Rozin
Wooden Mirror explores the line between analog and digital. In the essence of the piece is the
notion of inflicting digital order on a material that is as analog as it gets - wood. I was hoping
to take the computational power of a computer and video camera, and seamlessly integrate them into
the physicality, warmth and beauty of a wooden mirror. The piece reflects any object or person in
front of it by organizing the wooden pieces. It moves fast enough to create live animation. The simple
interaction between the viewer and the piece removes any uncertainty regarding its operation, it
is a mirror. The non-reflective surfaces of the wood are able to reflect an image thanks to the
involvement of the computer that is manipulating them to cast back different amounts of light as
they tilt towards or away from the light source.
The image reflected in the mirror is a very minimal one. It is, I believe, the least amount of
information required to convey a picture (Less than an icon on a computer and with no color) It
is amazing how little information this is for a computer, and yet how much character it can have,
(and what an endeavor it is to create it in the physical worldä). The Mirror produces a distinctive
sound when something moves in front of it. It is the sound of hundreds of tiny motors. The sound is
directly connected to the motion of the person in front of the Mirror and provides a pleasing
secondary feedback to the image. All phases of design fabrication and programming were done by
Daniel Rozin. All the construction of this piece was done by hand including mechanical connections
and wiring. It took 10 months to build the Mirror.
 
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