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Kathy Rae Huffman
kathy@vgtv.com
Left Image:
Kosovo (1999)
Steve Guynup, Atlanta, Georgia
This is no game, but rather a careful observation of a deadly serious adventure.
"Kosovo" is a futuristic exploration that incorporates both user-defined motion
and system-defined animation.
Right Image:
Merzbau (1999)
Zvonimir Bakotin, Split, Croatia
A re-creation of the 1923 - 1936 Kurt Schwitters Merzbau, the famous Dada
workspace. An interactive node of the KS Virtual Museum System, created by
VanGogh TV for the Sprengel Museum, Hannover. |
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Left Image:
netzhaut [retina] (1998-2000)
Programme 5: Lilian Juechtern and Nicole Martin, Berlin, Germany
An online space for non-verbal communication, where several users can access a
three dimensional virtual world from different locations. Created at the C3:
Center for Communication and Culture, Budapest, Hungary.
Right Image:
Virtual Casino (1999)
Seung-Yeon Kim, Korea Telecom International, Seoul, Korea
A commercial application, that can be enjoyed without login or coins. This NMS
data visualization can show innovative uses of a slot machine that acts in
real-time with dynamic data. |
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Left Image:
interactive space (1999)
Kai Strehlke, ETHZ, Zurich, Switzerland
This interactive sound and visual space allows navigation and interact ion with
a distorted wire frame structure, by filling in planes which can be animated to
generate different sounds, creating a sound body.
Right Image:
TeleZone (2000)
Eric Berger, Linz, Austria
A project of Ars Electronica Center and Telekom Austria AG. TeleZone is a
telerobotic art installation that creates a parallel between the real and the
virtual using a CAD interface within the virtual space and the real space of the
Ars Electronica lobby.
 
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