(art)n Laboratory is a collaborative art group and media lab based in Chicago since
it's inception in 1983. (art)n is comprised of its Director and founder, artist Ellen
Sandor, and a dedicated core group of visual and computer artists. (art)n Laboratory
possesses a vital and extensive portfolio thanks to both the talent and sophistication
of its members as well as that of the artists, scientists, mathematicians of note with
whom it has collaborated.i These collaborations have spawned a body of artwork which
is both invaluable for its pioneering aesthetic as well as the historical importance
of the scientific concerns and discoveries first portrayed by (art)n and research teams
working together.
The work presented by (art)n to SIGGRAPH 2000 is entitled Townhouse Revisited, 1999.
This PHSCologramii and interactive audio sculpture, addresses issues of the body, public
space, and touch in the architecture of virtual reality. The work was created in response
to such questions as: If hard matter and gravity offer no impediment in Virtual Reality,
what then will meeting/working/playing spaces look like in there? How might form, substance
and light evolve as we navigate through virtual structures? Would the body's passage behind
a monitor's glass raise any layered echoes of sound? How would sound behave in a virtual space
with no true surfaces to bounce off of - only image planes? Would sound bouncing off image
planes be effected spatially by the digital code that makes up the structure of the image?
Along with the townhouse piece, the (art)n group has continued to manifest its concerns with
issues of the body in technology. (art)n Laboratory has produced an extensive series of virus
visualizations - viruses both beautiful and deadly - that afflict our population. Among these
are the HIV, Polio, Herpes, and Papilloma viruses as well as the Rhinovirus and Adenovirus.
Installations of this work have addressed both the viruses and related social viruses such as
homophobia and other infectious paranoia. Also, (art)n is currently involved in collaborations
with genetic researchers for the creation of pieces on Telomeres, a part of DNA, and the extension
of the human life span. The main question involved is whether age is a natural disease that can/or
should be 'cured.'
Selected works from (art)n's portfolio have been shown in international museums, galleries and
symposia. (art)n's work is in the permanent collections of the Santa Barbara Museum of Art, the
Museum of Contemporary Art Chicago, the International Center of Photography NYC, The Smithsonian
Institution, The US Art in Embassies Program and various private collections. Group and solo shows
include The New Museum of Contemporary Art NYC, The George Eastman International House of
Photography, The Wexner Center for the Arts, The Art Institute of Chicago, Computer Museum Boston,
MusČe d'Art Contemporian de MontrČal, Galerie Darthea Speyer Paris, Maya Polsky Gallery, Rhona
Hoffman Gallery, Feature Gallery, Art Chicago Navy Pier, Triennale di Milano, Art Futura, and
SIGGRAPH.
Over the past 16 years, the (art)n Laboratory group has collaborated to make images with members
of the most advanced science and computer labs in the country such as the NASA Lewis Research Center,
the National Institutes of Health, IBM, and The Scripps Research Institute. It has also collaborated
with established artists such as Ed Paschke, Christopher Landreth, Chuck Csuri, Dan Sandin, Donna Cox,
Karl Wirsum, and Miroslaw Rogala.
The (art)n Laboratory is unusual amongst artist's groups in that it holds landmark patents in 20th
century visual technology. In 1989, after six years of research and development, the group patented
what is called the PHSCologram(tm) (pronounced skol-o-gram) - the very first virtual photographic
hard copy process. 'PHSCologram' is a word coined by the group in 1983. It contains the acronym
'PHSC' for photography, holography, sculpture and computer imaging. In practice, it includes a
process of digitally combining color images with computer generated models and outputting these
composites as 3-D image hardcopies. (art)n Laboratory also invented the Igram which has become
known as 'the hard copy of virtual reality.' The Igram is a snapshot or still (similar to a film
still) taken in virtual reality environments. But more than that, it involves sophisticated set
of software and hardware developed by both (art)n Laboratory and EVL (Electronic Visualization
Laboratory) at the University of Illinois at Chicago.
In inventing and patenting the first 3-D digital output technology, the (art)n group has been able
to push the conceptual and aesthetic boundries of its own unique medium: the PHSCologram. The medium
is arresting in its unconventionality. In an exhibition space, the back lit and fully dimensional
images extend from darkly framed image planes towards the viewer. The images are lush, detailed, and
visceral in effect. The group has successfully experimented with large sculptural and even kinetic
installations of their pieces.
Townhouse Revisited, a PHSCologram and interactive audio sculpture, addresses issues of body, public
space, and touch in the architecture of virtual reality. If hard matter and gravity offer no
impediment in Virtual Reality, what then will meeting/working/playing spaces look like in there?
How might form, substance and light evolve as we navigate through virtual structures? Would one's
passage behind a monitor's glass raise sound like the layered echoings of footfalls?
 
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