Matsumoto-jo: A Virtual 16th-Century Japanese Castle
Theme: Future History
|Museum exhibitions on historical subjects involve presentation of a wide range of source material ranging from material artifacts to architecture, oral histories, and performance art. Matsumoto-jo is a model for a new kind of history exhibit that integrates an unprecedented range of source material in an immersive and interactive format.|
The use of 3D to present educational and cultural heritage projects has the potential for evolving into a new medium for documentary programming. This new medium enhances and enriches presentation of content and is well suited for the next generation of hybrid web and television content.
Matsumoto-jo seeks to demonstrate that videogame media can be applied to enhance educational and cultural-heritage projects.
While Matsumoto-jo is not the first history-focused project to utilize interactive 3D media, it emphasizes aesthetics and technical and scholarly rigor to an unprecedented degree.
Matsumoto-jo is a model for future projects involving educational and cultural content. These future projects may include a series of similar presentations on subjects such as Chichén Itzá and the Maya, the Colosseum in Rome, Masada, Dun Aengus, and Alhambra.